Bogost on Wii Longevity

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"The Wii wasn't so much a 'revolution' in interaction design... as it was a return to prior ideas: the television as hearth, accessible, and appealing family or group play, quick game sessions, lower-cost hardware -- all ideas Atari had addressed in the late 1970s," writes Ian Bogost, professor in the School of Literature, Media, and Communication. Source: Gamasutra, November 27, 2012

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Ivan Allen College of Liberal Arts, School of Literature, Media, and Communication

Student and Faculty
Gamasutra, Ian Bogost
  • Created By: Rebecca Rolfe
  • Workflow Status: Published
  • Created On: Nov 28, 2012 - 7:14am
  • Last Updated: Oct 7, 2016 - 10:26pm