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  <title><![CDATA[Bogost on Wii Longevity]]></title>
  <body><![CDATA[<p>"The Wii wasn't so much a 'revolution' in interaction design... as it was a return to prior ideas: the television as hearth, accessible, and appealing family or group play, quick game sessions, lower-cost hardware -- all ideas Atari had addressed in the late 1970s," writes <a href="http://www.iac.gatech.edu/faculty-and-staff/faculty/bio/bogost" target="_self"><strong>Ian Bogost</strong></a>, professor in the <strong>School of Literature, Media, and Communication</strong>. <em>Source: <a href="http://www.gamasutra.com/view/feature/182294/persuasive_games_wii_cant_go_on_.php" target="_blank">Gamasutra</a>, November 27, 2012</em></p>]]></body>
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      <url><![CDATA[http://www.gamasutra.com/view/feature/182294/persuasive_games_wii_cant_go_on_.php]]></url>
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      <value><![CDATA[ spectrum sensing ]]></value>
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      <value>2012-11-27</value>
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          <item>1281</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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