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Conversations@TechSquare: Introduction to the IPaT Way - A People-centered Approach to Providing Technical Solutions
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Introduction to the IPaT Way - A People-centered Approach to Providing Technical Solutions
Developed by the Georgia Tech Institute for People and Technology, 'The IPaT Way’, is a people-centered approach to providing technical solutions to improve the human condition. People first, technology second. We are creating 'The IPaT Way' workshop to engage with our partners and promote our people-centered methodology. Join our Conversation@TechSquare to learn more about 'The IPaT Way’. Please help us shape our workshop and invite any partners you think might like to attend.
Speakers:
Michael Best, Executive Director of the Institute for People and Technology
Michael L. Best is Executive Director of the Institute for People and Technology (IPaT) and Professor with the Sam Nunn School of International Affairs and the School of Interactive Computing at Georgia Institute of Technology where he directs the Technologies and International Development Lab. He holds a Ph.D. from MIT and has served as director of Media Lab Asia in India and head of the eDevelopment group at the MIT Media Lab.
Maribeth Gandy Coleman, Regent's Researcher, Director of Research for the Institute of People and Technology, Assistant Vice Provost for Research Faculty
Maribeth Gandy Coleman is a Regent's Researcher and Director of Research for the Institute of People and Technology at Georgia Tech. She received a B.S. in Computer Engineering as well as a M.S. and Ph.D. in Computer Science from Georgia Tech. In her 20+ as a research faculty member her work has been focused on the intersection of technology for mobile/wearable computing, augmented reality, human computer interaction, assistive technology, and gaming. She is a computer scientist focused on developing novel and scientifically validated systems at the “human technology frontier” designed for purposes such as training, rehabilitation, and cognitive training, utilizing cutting-edge technology such as augmented and virtual reality. For example, she lead an initiative (funded by National Science Foundation, Dept of Education, and ACT Inc.) to research the design of games for cognitive training and assessment for older adults, persons with disabilities, and K-12 students. She also previously led a project funded by Georgia Tech’s Health Systems Institute to develop home-based computer games for stroke rehabilitation. In her AR research, she is interested in advancing AR as a new medium by focusing on authoring, evaluation, and deployment. She was the lead architect on a large open source software project called the Designer’s Augmented Reality Toolkit (DART), which had thousands of users and was used to create a variety of large-scale AR systems. She was also co-PI on an NSF grant focused on the development of presence metrics for measuring engagement in AR environments using qualitative and quantitative data. She has also applied AR technologies to a STEM education project for teens, explored how AR interfaces can enhance user abilities during maintenance and repair tasks, and is currently studying the use AR and mobile technologies to make Internet of Things environments more approachable and useful to communities. In her Director role she is responsible for organizational leadership & strategic planning, fundraising, convening & managing diverse teams, industry/academic partnerships, and translational work including commercialization of intellectual property.
Noah Posner, Research Scientist
Noah Posner is a research scientist with the Institute for People and Technology and lab manager of the Interactive Product Design Lab (IPDL) in the School of Industrial Design. His focus is on creating interactive experiences that leverage physical interaction. He holds degrees in Industrial Design, Mechanical Engineering and an M.S. in Human Computer Interaction. His research involves creating rich physical interactions, designing and fabricating interactive devices using CAD and Rapid prototyping technologies, and developing educational tools for STEAM leaning that focus on utilizing hands on learning with intentionally designed artifacts. He also teaches courses in Physical Prototyping for Human Computer Interaction and Industrial Design.
Clint Zeagler, Director of Strategic Partnerships (IPaT), Principal Research Scientist
While teaching textiles and fashion design studio classes at Savannah College of Art & Design, Zeagler realized his true passion lies in bridging the gap between the disciplines of Wearable design and Human-Centered Computing. A diverse background in fashion, industrial design, and textiles drive his research on electronic textiles and on-body interfaces with the Contextual Computing Group of the GVU center of Georgia Tech. As a Principal Research Scientist for the Georgia Tech Interactive Media Technology Center and Instructor for the Georgia Tech School of Industrial Design he teaches courses on Wearable Product Design and an ID section of Mobile and Ubiquitous Computing (MUC). Zeagler enjoys working with corporations such as HP/Palm and Google to bring real-world experience into the classroom. He recently acquired a NASA Georgia Space Consortium grant to fund MUC student projects on wearable computing for space—a wonderful opportunity for undergraduate students. He is also a member of the NASA Wearable Technology Cluster a group of scientists and academics working together to give advice to those in NASA working on wearable computing or electronic textile projects. A deep understanding of the garment production process fosters innovation in his research. Zeagler’s company Pecan Pie Couture hand-dyed, embroidered, and screen-printed textiles and garments. Building upon that skillset, his recent research led to the creation of the Electronic Textile Interface Swatch Book (ESwatchBook) in collaboration with Thad Starner. The ESwatchBook is designed to help facilitate discussions between the skill and craft-based design disciplines (.i.e. fashion) and more technical disciplines (.i.e. computer science). To put the ESwatchBook’s capabilities to the test, he developed a series of workshops at multiple colleges with the purpose of bringing together designers with engineers/technology specialists. The workshops were funded by a National Endowment for the Arts grant, which he co-authored. Zeagler’s most recent endeavor FIDO: Facilitating Interactions for Dogs with Occupations is an exploration into using wearable electronics to enhance interactions between service dogs and their handler/owners.
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Conversations@TechSquare is a dynamic space for new ideas, not an environment for established concepts. We gather creators and innovators from across Georgia Tech, the broader Tech Square community, and beyond, to engage in open dialogue around some of today’s biggest challenges and opportunities. These gatherings are organized and hosted by the Georgia Tech Institute for People and Technology (IPaT) and will occur several times during a semester at the Tech Square Clubhouse. The Clubhouse address is 848 Spring Street NW, Atlanta, Georgia, 30308 (street level, behind the Centergy One Bldg.).
Tech Square Clubhouse
All conversation gatherings are held in the Tech Square Clubhouse.
The Clubhouse address is 848 Spring Street NW, Atlanta, Georgia, 30308 < map >
The Tech Square Clubhouse is on the bottom level (street level, behind the Centergy One Bldg.), close to LA Fitness and only a few blocks away from the Midtown and North Ave. MARTA stations. Look closely and you'll see there is an outdoor staircase to the left of the Centergy One Building leading down to the street where you'll find the Tech Square Clubhouse.
PARKING:
Parking is available at the Centergy One parking deck, located right next door. You can also find additional street parking via Park Mobile on Spring and 5th Street. Centergy One parking deck daily rates: Half Hour: $3.00 | One Hour: $6.00 | Two Hours: $12.00 | Daily Max: $20.00
GT CAMPUS BUS: Take the Gold route bus which stops at Tech Square.
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- Workflow status: Published
- Created by: Walter Rich
- Created: 02/05/2026
- Modified By: Walter Rich
- Modified: 02/05/2026
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