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IPaT Seed Funding Talks
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Proposal Title: Making Sustainability Data Public on the Georgia Tech Library Media Bridge: Team Members: Yanni Loukissas, associate professor, School of Literature, Media and Communication; Emily Weigel, senior academic professional, School of Biological Sciences; Alison Valk, Jason Wright, and Charlie Bennett with the Georgia Tech Library; Steve Place, Jermaine Clonts, and Svetlana Sorok with the Georgia Tech Office of Sustainability. Research Overview: Our research idea is to study the social effects of fostering creative, public experiences with real-time, sustainability-related data on campus with the long-term goal of learning what a resource-conscious campus community might look like. Our approach will be to develop an interactive data visualization prototype for the Georgia Tech Library Media Bridge that will visualize real-time water use data in 47 student housing buildings. This visualization will serve as an adaptable research instrument through which to explore the potential for public experiences with data. It will challenge student residents to reflect on and take practical steps to change the environmental footprint of the places where they live. This research project is co-funded with Georgia Tech's Brook Byers Institute for Sustainable Systems.
Proposal title: Computational Design AI System to Empower Maker Educators: Team members: HyunJoo Oh, assistant professor, School of Industrial Design and School of Interactive Computing; Sehoon Ha, assistant professor, School of Interactive Computing; Sabrina Grossman, program director, Center for Education Integrating Science, Mathematics, and Computing at Georgia Tech. Research overview: The rise of design and fabrication tools like 3D printers and microcontrollers has expanded maker education from K-12 to higher education. However, access remains a challenge, especially for underprivileged youth. Teachers often struggle to lead maker-centered activities due to a lack of design and engineering expertise, which particularly affects students in low-resource districts where school activities may be their only exposure to creative learning. To address this, we propose developing a web-based AI system that empowers teachers to lead kinetic design and engineering projects. Through participatory design with experienced teachers, the system will assist with project design and offer customized instructional guidance by identifying challenging steps and potential recovery solutions and adapting content to meet teachers’ needs.
Proposal title: Democratizing Creative Agency Through Interactive Technologies and Music Education: Team members: Moeiini Reilly, research technologist, GTRI, and human-centered computing Ph.D. student with the School of Interactive Computing; Paul Brancato, research engineer, GTRI; Nicole Brancato, composer and music educator. Research overview: Artistic computing learning environments play a crucial role in promoting equity and inclusion in computing by offering diverse opportunities to learn computational thinking through culturally relevant programming. Despite advances in science, technology, engineering, art, and mathematics (STEAM) education, there remains a significant gap in understanding how learners interact with and design creatively in these constructionist settings, as well as how the materiality of computational artifacts influences learning processes, meaning-making, and creative agency. This research seeks to build a framework for centering social and cultural dimensions of artistic learning within computational environments augmented by low-cost, technology-enhanced music education.
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- Workflow Status:Published
- Created By:Walter Rich
- Created:03/28/2025
- Modified By:Walter Rich
- Modified:03/28/2025
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