PhD Proposal by Duri Long

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Title: Designing Co-Creative, Embodied AI Literacy Interventions for Public Spaces

 

Duri Long

Human Centered Computing Ph.D. Student

School of Interactive Computing

College of Computing  

Georgia Institute of Technology

http://www.durilong.com 

 

Date: Monday, July 1st, 2019

Time: 10am to 12pm (EST)

Location: Technology Square Research Building (TSRB) Rm. 222

 

Committee:

 

Dr. Brian Magerko (Advisor, School of Literature, Media, and Communication, Georgia Institute of Technology; School of Interactive Computing, Georgia Institute of Technology)

Dr. Betsy DiSalvo (School of Interactive Computing, Georgia Institute of Technology)

Dr. Ashok Goel (School of Interactive Computing, Georgia Institute of Technology)

Dr. Michael Horn (School of Education and Social Policy, Northwestern University)

 

Abstract:

 

Artificial intelligence (AI) is becoming increasingly prevalent in our everyday lives—in places as personal as our social media news feeds, cars, and homes. However, there are still many misconceptions regarding what exactly AI is, what it is capable of, and how it works. Recent initiatives have begun to investigate how to communicate high-level ideas about AI, such as the idea that computers learn from data, to non-technical learners through the development of K-12 course curricula and technology that can be used in these contexts. Public spaces such as museums have the potential to serve as an alternative venue for AI literacy interventions, potentially broadening access to individuals who may not have AI devices in their homes or schools. Experiences involving co-creative, embodied interaction with AI may be particularly well-suited for AI literacy interventions in public, informal learning spaces, due to the open-ended, social nature of these interactions and research that has shown that creativity can be a powerful inroad for learning about computing. My proposed research will take a step towards encouraging more widespread AI literacy by exploring how to design public-facing installations that allow non-technical learners to interact with and learn about AI in co-creative, embodied contexts and foster interest in AI. In this proposal, I describe my completed work designing co-creative AI for public spaces, discuss my ongoing research on defining AI literacy, and present plans for future design research investigating how to design and evaluate co-creative, embodied AI literacy interventions for public spaces.

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