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Pearce in Gamasutra

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Column by LCC Digital Media Professor, Celia Pearce on "the passing of yet another virtual world. There.com was one of the early "second wave" metaverse-style offerings, an open-ended social world with user-created content. Born in 2003, the same year as Second Life, There.com was one of the more successful and enduring virtual worlds, with one of the most cohesive long-standing communities of any of its competitors."

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  • Workflow status: Published
  • Created by: Rebecca Keane
  • Created: 04/20/2010
  • Modified By: Fletcher Moore
  • Modified: 10/07/2016