Drawing Basics and Video Game Art

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In Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design, author Chris Solarski proves that games are shaped by the wider world and visual vocabulary honed over centuries by artists past and present. With Solarski's guidance, game developers (and other digital artists) will learn to create more meaningful, lifelike, and emotionally complex video game art through studying classical drawings alongside distinguished video games.

The book demonstrates the links between classical art and video games, comparing drawings and techniques of Old Masters like Leonardo da Vinci and Michelangelo with award-winning games like BioShock, Journey, ICO, and Portal 2. Fundamental drawing skills - light, value, color, anatomy, and design - can be equally valuable to digital artists in creating meaningful, lifelike, and emotionally complex character and environmental design.

This book is a perfect reference for video game artists and designers, but it is equally accessible to those interested in gaming's future and potential as an artistic medium. The fundamental concepts featured in the book also affect disciplines as diverse as dance, urban space planning, industrial design, and architecture.

Barnes & Noble will have Chris' book available for purchase (Watson-Guptill, $24.99) and signing by the author.


  • Workflow Status: Published
  • Created By: Alison Nichols
  • Created: 09/12/2012
  • Modified By: Fletcher Moore
  • Modified: 10/07/2016

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