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Gaming the Humanities
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In this workshop, Dr. Buell and Dr. Cooley will share their insights regarding scholarly and pedagogical potential for serious gaming in the humanities, as well as provide an account of the bureaucratic, logistical, and cultural issues they confronted during the course of their interdisciplinary effort. They will propose for discussion a concept of “critical interactive” that seeks to move beyond “gaming” in order to underscore what’s at stake in presenting humanities-oriented inquiry and assertion via a digital participatory process.
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- Workflow Status:Published
- Created By:Carol Silvers
- Created:02/10/2012
- Modified By:Fletcher Moore
- Modified:10/07/2016
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