Closing Discussion for "Vision: I Imagine, I See, I Make"

Event Details
  • Date/Time:
    • Thursday May 12, 2011
      5:00 pm - 7:00 pm
  • Location: Reinsch-Pierce Family Auditorium, Parking in Peters Parking Deck
  • Phone:
  • URL: http://www.coa.gatech.edu/about/map
  • Email:
  • Fee(s):
    N/A
  • Extras:
Contact

Barbara Stafford, 404-385 6510, Georgia Tech Visiting Professor and William B. Ogden Distinguished Service Professor Emerita in the Department of Art History at the University of Chicago

Summaries

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Full Summary: What could/should be the role of the arts at Tech and of Tech on the arts?

Media
  • Vision: I Imagine, I See, I Make Vision: I Imagine, I See, I Make
    (image/jpeg)

What could/should be the role of the arts at Tech and of Tech on the arts?

Moderated by Aaron Bobick, Chair and Professor in the School of Interactive Computing (read bio), with panelists:

  • Joseph R. Bankoff, President and Chief Executive Officer at the Woodruff Arts Center (read bio)
  • Ian Bogost, Associate Professor in the School of Literature, Communication, and Culture; video game designer, critic and researcher (read bio)
  • Gil Weinberg, Associate Professor and Director of the Center for Music Technology (read bio)
  • Alan Balfour, Professor and Dean of the College of Architecture (read bio)

About Vision: I Imagine, I See, I Make

How is what we engineer and design guided by what we can imagine? How are our imagination and our understanding inspired by our ability to visualize? These are the questions that have drawn faculty and students from the Colleges of Engineering, Liberal Arts, Computing, and Architecture at Georgia Tech to organize an exhibition and a conversation around the theme, “Vision: I Imagine, I See, I Make.” This two-week-long salon will demonstrate how student and faculty creativity at Georgia Tech challenges the divide between engineering, science, and the arts. It will be an experimental platform for advancing trans-disciplinary education at Tech; and connecting to like minds in Atlanta, thus redefining the public context of our creative efforts. Exhibits range from attempts to understand the multiple facets of traffic modeling and management, to exploring the connection between visualization and music; from architectural projects, to virtual game worlds; and from discussions of how innovation is expressed in patents, to discussions of the role of computational models in the making of new forms of ornament.

Exhibits |  View online gallery

THE TRAFFIC ROOM, featuring a three-channel projection of three different projects:

  • Traffic Reports, stories about accidents (Ruth Dusseault, Architecture). This project is meant to help bridge the gap between the aerial perspective of the traffic reporter and the human experiences that occur on the ground.
  • Traffic Analysis, design modeling program (Mike Hunter, Civil Engineering).
  • Smog is Democratic, visualization of pollution statistics (Carl DiSalvo and Jonathan Lukens, Literature, Communication, and Culture). This project explores particulate matter through the medium of data visualization to generate reflection, discussion, and debate.

HEARING VISION, using computer vision to represent visual information in the sonic realm. These projects point to the ways in which music technology, especially through its practice at Georgia Tech, can engage data and ideas from beyond the musical realm – whether ocean levels or gene sequences – both to help researchers and the public “hear” them from a new perspective and to inspire new modes of musical expression.

  • Stickies Music (Jason Freeman and Sang Won Lee, Music), turning an organizational system based on post-it notes into a collaborative space for musical play.
  • Music with the Eye (Mason Bretan, Music) turns the camera back on our own eyes, tracking eye movement and dilation to create a powerful musical performance system.
  • Sound floor (recycling sleepers from Beltline railway tracks).

JOURNALISM AT PLAY Cartoonist (Ian Bogost and Simon Ferrari, Literature, Communication, and Culture) is a single player videogame engine with "skins" (contextual image layers) and mechanics (game structures and allowed actions) that morph or change as the player proceeds through his or her play session. Drawing from local and national news, Cartoonist connects real-world events, actions, and actors through the rules and structures of traditional arcade games.

TOWER OF BABEL - CASTLE IN THE SKY (Daniel Baerlacken’s studio, Architecture). A tower made up of empty bottles. An installation built on a narrative of sustainability that calls for increased environmental awareness as well as shifting behavioral paradigms. Using recyclable products for construction, clothing hangers, and plastic beverage bottles, the project serves to communicate the failures of different levels of consumption. Like the Babel myth, the current trends of disposable consumerism represent the great tragedy and failure of modern-day consumption. Project team includes Abaan Ali, Zachary Brown, Colleen Creighton, Christina Deriso, David Duncan, Bradley King, Chris Martin, Caleb Meister, Eric Morris, Amyn Mukadam-Soldier, and Brittany Utting.

GO1N-23/20, OR, 15 QUESTIONS TO ASK 30 PATENTS (Thomas Lodato) explores the data and meta-data associated patents from x-ray backscatter imaging (international category id: G01N-23/20) to present a view of patents participating within, rather than simply reflecting, socio-techinical systems.

VISUALIZING THE INVISIBLE This project by Gernot Riether's, Jude Le Blanc's, and Tim Harrison's studios in the School of Architecture explores the use of digital tools in a design process. The project looks at procedurally generated concepts in an inhabitable "landscape" and wall-mounted drawings showing the progressive design process.  

TANGLE JUNGLE  In the carpets of William Morris, ornament has acquired the capacity to interlace, to weave and to form knots, close to the Celtic knotwork of the first millennium. Tangle Jungle uses Morrisian algorithms of interlacing, tendriling, and bifurcating to create a three-dimensional system of vines that goes beyond a world of mere drapery, to become architectural structure itself. Project team includes Lars Spuybroek and Sabri Gokmen and students Yinzi Tan, Katherine Elizabeth Cooper Dunatov, Zachary Damon Brown, Katherine Giraldo, Amyn Mukadam-Soldier, Abaan Muhammad Ali, Aaron Robert Coffman, and Michael Douglas Bennett.

A SALON WITHIN THE SALON  Fishbowl discussion of Silent Barrage, a video of a closed loop conversation with a robot instructed and controlled by networks of neurons. Silent Barrage was researched and developed at SymbioticA, The Centre of Excellence in Biological Arts at The School of Anatomy & Human Biology, University of Western Australia, and Dr. Steve Potter's lab within the Lab for Neuroengineering at Georgia Tech.

Additional Information

In Campus Calendar
No
Groups

College of Design, School of Industrial Design, School of Music, School of Architecture

Invited Audience
No audiences were selected.
Categories
Conference/Symposium
Keywords
Aaron Bobick, arts at tech, Georgia Tech, joseph bankoff, techarts
Status
  • Created By: Teri Nagel
  • Workflow Status: Published
  • Created On: May 2, 2011 - 11:36am
  • Last Updated: Oct 7, 2016 - 9:54pm