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Bogost Discusses Microtransactions of Social Games

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In an article on Gamespot.com, Digital Media Professor Ian Bogost discusses how game developers will never make a profit from social game players in microtransactions, which leads to the industry mimicking an uncomfortable business model.

"There are certain industries in which the majority of revenues come from the minority of the customers," Bogost said. "Without citing numbers, it is generally incredibly sinful, morally questionable industries that are like this: alcohol sales, gambling, and tobacco. And we might want to ask ourselves what we think about that. When you have a game that does not have a spending cap and the vast majority of revenue is coming from a minority of players, 10 percent of players generating 90 percent of revenues, how do we feel about that? It's not a simple question, but it is something I think can't simply be brushed under the rug. We can't say, 'Well players will do what they want, and it's none of my business how they spend their free time.' A lot of game developers take that position. I think that's unfortunate."

This article appeared on Gamespot.com – November 24, 2010

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  • Workflow Status:Published
  • Created By:Lauren Langley
  • Created:11/30/2010
  • Modified By:Fletcher Moore
  • Modified:10/07/2016

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