Bogost on videogames as journalism

The Atlantic online features Ian Bogost's new book "Newsgames: Journalism at Play"

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Rebecca Keane  404-894-1720

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Summaries

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Commentary and excerpts from LCC Associate Professor Ian Bogost's forthcoming book.

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"In Newsgames: Journalism at Play, which will be published this October, Dr. Bogost and his fellow authors elaborate on that idea -- that videogames can and have been used to deliver news and distill complicated topics for readers," writes TheAtlantic.com.

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"In Newsgames: Journalism at Play, which will be published this October, Dr. Bogost and his fellow authors elaborate on that idea -- that videogames can and have been used to deliver news and distill complicated topics for readers," writes TheAtlantic.com.

"Games allow us to address systems instead of stories," Dr. Bogost said in an interview. And, in some ways, they can offer more depth. People often search for simple answers to broad topics like the Gulf oil spill or the 2008 financial crisis, but in reality both were the result of a confluence of failures and events. Games can help to convey that complexity. "In particular, they can offer this experience of how something works rather than a description of key events and players," Dr. Bogost says.

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Ivan Allen College of Liberal Arts

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Student and Faculty
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Keywords
bogost, Games, journalism, videogames
Status
  • Created By: Rebecca Keane
  • Workflow Status: Published
  • Created On: Sep 23, 2010 - 1:18pm
  • Last Updated: Oct 7, 2016 - 11:07pm