Handheld Augmented Reality Games - GVU Brown Bag

Event Details
  • Date/Time:
    • Thursday September 10, 2009
      11:30 am - 1:00 pm
  • Location: Technology Square Research Building 132
  • Phone:
  • URL:
  • Email:
  • Fee(s):
    $0.00
  • Extras:
Contact
Renata Le Dantec
College of Computing
Contact Renata Le Dantec
Summaries

Summary Sentence: Blair MacIntyre discusses the design and potential of AR games

Full Summary: Handheld Augmented Reality (AR) Games present an exciting opportunity for mobile game designers. In this talk, MacIntyre will present examples of AR game prototypes to illustrate AR game mechanics, with a focus on social, physical, and tangible interactio

Handheld Augmented Reality (AR) Games present an exciting opportunity for mobile game designers. By moving games out into the world, AR games have the potential to sidestep the limitations of small mobile displays by giving players the illusion that they are looking through a window into a larger 3D play space merged with the world. And by attaching this virtual world to the physical world, AR games create new opportunities for physical and social play. In this talk, MacIntyre will present examples of AR game prototypes to illustrate AR game mechanics, with a focus on social, physical, and tangible interaction.

Lunch begins at 11:30 am and the talk starts at noon.

Blair MacIntyre is an Associate Professor in the School of Interactive Computing at the Georgia Tech, where he has directed the Augmented Environments Lab for 10 years. He has been conducting Augmented Reality research for 17 years, with the goal of understanding the potential of AR as a new medium for games, entertainment, education and work. He has collaborated on a variety of AR gaming and entertainment projects over the years, and in the past few years has focused on handheld AR game design, interaction and evaluation. He has research support from companies including Nokia, Turner Broadcasting, Sun Microsystems, Hewlett- Packard, Alcatel-Lucent, NVidia, Apple, Texas Instruments, Samsung, Qualcomm and Motorola.

He has written a wide range of academic papers, taught tutorials on Handheld Augmented Reality, and been Program Chair for the International Symposia on Wearable Computing (2000), Mixed and Augmented Reality (2003), and User-Interface Software and Technology (2003). He is on the editorial boards of The International Journal of Human-Computer Studies and the journal Virtual Reality. He also served as the guest editor of a "Mixed Reality" special issue of IEEE Computer Graphics and Applications.

He received a Ph.D. from Columbia University in the City of New York in 1998, and B.Math and M.Math degrees in Computer Science from the University of Waterloo in Canada in 1989 and 1991.

Additional Information

In Campus Calendar
No
Groups

Digital Lounge - Gaming, Digital Lounge

Invited Audience
No audiences were selected.
Categories
Seminar/Lecture/Colloquium
Keywords
ar, augmented, Games, GVU, macintyre, video
Status
  • Created By: David Terraso
  • Workflow Status: Published
  • Created On: Feb 3, 2010 - 4:53pm
  • Last Updated: Oct 7, 2016 - 9:46pm