Bogost: Let's make 'earnest' games, not 'serious games'

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Ian Bogostprofessor in the School of Literature, Communication, and Culture, wrote an article for Gamasutra:  The Art and Business of Making Games in June.  He explains that "It's actually a little weird to talk about using games for social change or seriousness in the abstract, [but] I think we want something like 'earnest games,' games that really mean it, games that aspire to do justice to their topic and to the medium of games themselves."

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Ivan Allen College of Liberal Arts, School of Literature, Media, and Communication

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  • Created By: Claire Woodring
  • Workflow Status: Published
  • Created On: Jun 27, 2013 - 7:21am
  • Last Updated: Oct 7, 2016 - 10:26pm