Bogost on the Coolness Factor

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"Design really embodies what we don't use, what doesn't get transferred from an object to its reader, viewer, player, or user. This is also why design is the register on which things become cool. Coolness isn't consumable. Cool isn't what something is about, but just what it is, all at once," writes Ian Bogost, professor in the School of Literature, Media, and Communication. Source: The Atlantic, January 29, 2013

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Ivan Allen College of Liberal Arts, School of Literature, Media, and Communication

Student and Faculty
Ian Bogost, video games
  • Created By: Rebecca Rolfe
  • Workflow Status: Published
  • Created On: Jan 30, 2013 - 5:12am
  • Last Updated: Oct 7, 2016 - 10:26pm