Bogost on Political Gaming

External News Details

Ian Bogost, professor in the School of Literature, Media, and Communication, was solicited by the Howard Dean campaign in 2003 to create the first game for a political candidate. "The thing we learned the most from the game, which was really about grassroots outreach, was that people really want to talk most about policy, not just about canvassing, meet-ups, and so forth. The lesson I think from that game was less about engagement and more about listening to voters and seeing what they really wanted to hear," Bogost reflected. Source: NPR (KPCC, Los Angeles), October 3, 2012

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Ivan Allen College of Liberal Arts, School of Literature, Media, and Communication

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Student and Faculty
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  • Created By: Rebecca Rolfe
  • Workflow Status: Published
  • Created On: Oct 8, 2012 - 5:52am
  • Last Updated: Oct 7, 2016 - 10:26pm