Bogost on Successful Games

External News Details

When a game like Minecraft makes a big splash in the market, "everyone goes, 'What made Minecraft so successful? We need to copy that and make another Minecraft,' but maybe what made it so successful is the fact it evolved rather than being engineered," said Ian Bogost, professor in the School of Literature, Media, and Communication, on how companies tend to exactly duplicate successful games without forethought on why, specifically, they resonated with gamers. Source: ZAM, October 2, 2012

Additional Information

Groups

Ivan Allen College of Liberal Arts, School of Literature, Media, and Communication

Categories
Student and Faculty
Keywords
computer games, Ian Bogost
Status
  • Created By: Rebecca Rolfe
  • Workflow Status: Published
  • Created On: Oct 3, 2012 - 5:38am
  • Last Updated: Oct 7, 2016 - 10:26pm