zSpace 3D Technology – Architecture and Use Cases

Event Details
  • Date/Time:
    • Wednesday August 15, 2012
      2:00 pm - 3:00 pm
  • Location: TSRB Banquet Hall, 1st Floor
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Come hear and experience this exciting 3D technology. zSpace is an innovative and collaborative virtual medium that includes high-resolution, stereoscopic 3D, eye tracking, and direct interaction with a highly precise stylus. Software enabled for zSpace, can provide realistic renderings of volumes, surfaces, connections, illumination sources, etc. in free space that can be directly interacted with in real-time. This level of virtual realism enables users to interact with objects as if they were in real life.


Doug Twilleager will provide a detailed overview of the technology which will include a system overview, hardware components (stereo, tracking), software architecture, coordinate spaces (camera space and tracker space), and engines (Ogre/Rhino and Unity).


Speaker Bio:

Doug Twilleager is Chief Technology Officer of Software at Infinite Z. Doug has been building graphics software for 23 years.  The majority of that time was spent at Sun Microsystems where he worked on graphics hardware simulators, graphics microcode, OpenGL drivers, as well as higher level software.  He was a co-inventor of Java 3D and created the rendering and processing engine for Project Wonderland.  He holds a number of graphics hardware and software patents.  During his time at Sun, he also managed a game technologies group, an advanced graphics and imaging group, as well as a mobile applications group. His research interests include advanced real-time rendering techniques and programmable shading.

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  • Created By: Christopher Ernst
  • Workflow Status: Published
  • Created On: Jul 30, 2012 - 6:58am
  • Last Updated: Oct 7, 2016 - 9:59pm