Bogost on Video-Game Poems

External News Details

"The game poem is an attempt to continue the poetic tradition in video-game form, not necessarily using language, but still embracing constraint and condensed symbolism," said Ian Bogost, Professor in the School of Literature, Communication, and Culture and Director of the Graduate Program in Digital Media. Creator of the video-game poem A Slow Year, Bogost continued, "With A Slow Year I took two fixed endpoints: the Atari 2600 platform on one side, and, on the other side, the poetic traditions of imagism and haiku, forms that precisely and concisely capture a particular idea or image in a small measure of language." Source: The Believer - February 1, 2012

Additional Information


Ivan Allen College of Liberal Arts, School of Literature, Media, and Communication

Student and Faculty
Ian Bogost, The Believer
  • Created By: Lauren Langley
  • Workflow Status: Published
  • Created On: Feb 2, 2012 - 6:41am
  • Last Updated: Oct 7, 2016 - 10:25pm