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  <title><![CDATA[Ferrari on Channel 4's "Sweatshop" Game]]></title>
  <body><![CDATA[<p>"Sweatshop is a game that... becomes gradually more and more complex to control over time. As its play deepens, so too does its procedural rhetoric," writes Simon Ferrari, Digital Media PhD student in the School of Literature, Communication and Culture, about Sweatshop, a new browser game developed by Littleloud for the British Government's Channel 4 Education.</p><p>Sweatshop is a strategy game in which players fill the role of a manager of a sweatshop floor&nbsp;in an anonymous developing nation. &nbsp;As Ferrari writes,&nbsp;"Sweatshop's strategy is to pull you into the antagonist's mindset; it forces you into the cold logic of sweatshop management and leaves you to reflect on your own descent into it." <em>Source: PBS MediaShift Idea Lab, July 27, 2011.</em></p><p><a href="http://www.pbs.org/idealab/2011/07/the-frightening-real-world-strength-of-channel-4s-sweatshop-game207.html">Read Full Article</a></p>]]></body>
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      <url><![CDATA[http://www.pbs.org/idealab/2011/07/the-frightening-real-world-strength-of-channel-4s-sweatshop-game207.html]]></url>
      <title><![CDATA[]]></title>
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    <item>
      <value><![CDATA[ jim leonard ]]></value>
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    <item>
      <value>2011-07-27</value>
      <timezone></timezone>
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          <item>1281</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
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