{"687289":{"#nid":"687289","#data":{"type":"event","title":"PhD Proposal by Yasmine Belghith","body":[{"value":"\u003Cp\u003E\u003Cstrong\u003EProductive Failure-based AI Literacy Escape Room (ProFAILER): Exploring Productive Failure and Gamification to Foster AI Literacy\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EYasmine Belghith\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003EPh.D. Student in Human-centered Computing\u0026nbsp;\u003C\/p\u003E\u003Cp\u003ESchool of Interactive Computing\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EGeorgia Institute of Technology\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Ca href=\u0022https:\/\/ybelghith.my.canva.site\/\u0022\u003Ehttps:\/\/ybelghith.my.canva.site\/\u003C\/a\u003E\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EDate:\u0026nbsp;\u003C\/strong\u003ETuesday, January 20th, 2026\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003ETime:\u0026nbsp;\u003C\/strong\u003E12 PM - 2 PM Eastern Time (US) \u0026nbsp;\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003ELocation:\u003C\/strong\u003E\u0026nbsp;TSRB 223\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EZoom\u003C\/strong\u003E: \u003Ca href=\u0022https:\/\/gatech.zoom.us\/j\/93000623000?pwd=YQ6hd5svLoOaL99kXcFW3AjunzJNaE.1\u0022\u003Ehttps:\/\/gatech.zoom.us\/j\/93000623000?pwd=YQ6hd5svLoOaL99kXcFW3AjunzJNaE.1\u003C\/a\u003E\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003ECommittee\u003C\/strong\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EDr. Jessica Roberts (Advisor) - School of Interactive Computing, Georgia Institute of Technology\u003C\/p\u003E\u003Cp\u003EDr. Betsy DiSalvo - School of Interactive Computing, Georgia Institute of Technology\u003C\/p\u003E\u003Cp\u003EDr. Christopher MacClellan - School of Interactive Computing, Georgia Institute of Technology\u003C\/p\u003E\u003Cp\u003EDr. Judith Uchidiuno - School of Interactive Computing, Georgia Institute of Technology\u003C\/p\u003E\u003Cp\u003EDr. Duri Long - Department of Communication Studies, Northwestern University\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EAbstract\u003C\/strong\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EProductive Failure (PF) is a two-phase pedagogical approach in which learners first engage in unguided problem solving before consolidating their learning by comparing their attempts to a canonical solution, a process shown to support conceptual understanding, transfer, and preparation for future learning. While PF has been well studied in instructor-led classroom contexts, its application to self-directed learning environments remains underexplored, particularly with respect to designing effective consolidation phases without expert facilitation. This proposal aims to investigate how PF can be operationalized within game-based learning environments, specifically digital educational escape rooms (DEERs), to support self-directed learning. Educational escape rooms (EERs) offer collaborative, puzzle-based structures that can align with PF principles, yet prior work suggests that their designs often lack strong theoretical grounding. This research aims to address this gap by leveraging PF as a guiding design framework.\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EArtificial intelligence (AI) literacy for non-technical young adults serves as the focal learning domain. Despite AI\u2019s growing societal impact, many individuals who do not participate in computer science receive little formal instruction on AI concepts, leaving them vulnerable to misconceptions. PF-based EERs present a promising and accessible avenue for engaging diverse learners in AI literacy, supporting them in navigating AI\u2019s abstract and novel concepts, and preparing them for future learning in this rapidly evolving technological domain. Through a mixed-methods program of studies, this work proposes to examine how a PF-based DEER can support AI literacy development among non-technical young adults. The expected contributions of this work include extending PF theory to self-directed learning contexts, developing analytic frameworks for examining PF processes without instructor facilitation, and empirically evaluating a PF-based DEER to inform the future design of theory-driven EERs.\u003C\/p\u003E","summary":"","format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003E\u003Cstrong\u003EProductive Failure-based AI Literacy Escape Room (ProFAILER): Exploring Productive Failure and Gamification to Foster AI Literacy\u003C\/strong\u003E\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":[{"value":"Productive Failure-based AI Literacy Escape Room (ProFAILER): Exploring Productive Failure and Gamification to Foster AI Literacy"}],"uid":"27707","created_gmt":"2026-01-14 16:53:07","changed_gmt":"2026-01-14 16:53:45","author":"Tatianna Richardson","boilerplate_text":"","field_publication":"","field_article_url":"","field_event_time":{"event_time_start":"2026-01-20T12:00:00-05:00","event_time_end":"2026-01-20T14:00:00-05:00","event_time_end_last":"2026-01-20T14:00:00-05:00","gmt_time_start":"2026-01-20 17:00:00","gmt_time_end":"2026-01-20 19:00:00","gmt_time_end_last":"2026-01-20 19:00:00","rrule":null,"timezone":"America\/New_York"},"location":"TSRB 223 ","extras":[],"groups":[{"id":"221981","name":"Graduate Studies"}],"categories":[],"keywords":[{"id":"102851","name":"Phd proposal"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[{"id":"1788","name":"Other\/Miscellaneous"}],"invited_audience":[{"id":"78771","name":"Public"}],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}