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  <title><![CDATA[MS Defense by Jiaze Yu ]]></title>
  <body><![CDATA[<p><strong>THE SCHOOL OF INDUSTRIAL DESIGN</strong> </p><p><strong>GEORGIA INSTITUTE OF TECHNOLOGY</strong> </p><p><strong>Under the provisions of the regulations for the degree</strong> </p><p>&nbsp;</p><p><strong>MASTER OF INDUSTRIAL DESIGN</strong> </p><p><strong>on</strong> </p><p><strong>Monday, April 21, 2025</strong></p><p><strong>1:30 p.m. – 2:30 p.m. EST</strong> </p><p>&nbsp;</p><p><strong>Teams Link:</strong></p><p><a href="https://teams.microsoft.com/l/meetup-join/19%3ameeting_MDNkMjAzNWMtNThiYy00Mzk3LThmOGItOTQzODU0YWQ5NjFi%40thread.v2/0?context=%7b%22Tid%22%3a%22482198bb-ae7b-4b25-8b7a-6d7f32faa083%22%2c%22Oid%22%3a%227ec6adf3-e12c-49fc-9e6a-722e2d7db77a%22%7d" target="_blank" title="https://teams.microsoft.com/l/meetup-join/19%3ameeting_MDNkMjAzNWMtNThiYy00Mzk3LThmOGItOTQzODU0YWQ5NjFi%40thread.v2/0?context=%7b%22Tid%22%3a%22482198bb-ae7b-4b25-8b7a-6d7f32faa083%22%2c%22Oid%22%3a%227ec6adf3-e12c-49fc-9e6a-722e2d7db77a%22%7d"><strong>https://teams.microsoft.com/l/meetup-join/19%3ameeting_MDNkMjAzNWMtNThiYy00Mzk3LThmOGItOTQzODU0YWQ5NjFi%40thread.v2/0?context=%7b%22Tid%22%3a%22482198bb-ae7b-4b25-8b7a-6d7f32faa083%22%2c%22Oid%22%3a%227ec6adf3-e12c-49fc-9e6a-722e2d7db77a%22%7d</strong></a></p><p>&nbsp;</p><p><strong>Jiaze Yu&nbsp;</strong></p><p>will present a thesis defense entitled<strong>, &nbsp;</strong></p><p><strong>"Virtual Reality “Space Agent” as a Socially Interactive Design Partner:</strong></p><p><strong>A Study of User Perception, Social Interaction, and Creative Engagement in Socially Interactive Virtual Environments"  &nbsp;</strong></p><p><strong> &nbsp;</strong></p><p><strong>Advisor: &nbsp;</strong></p><p>Dr. Yixiao Wang, Georgia Tech School of Industrial Design &nbsp;</p><p><strong>Committee: &nbsp;</strong></p><p>&nbsp; &nbsp; &nbsp; &nbsp; Professor Tim Purdy, Georgia Tech School of Industrial Design </p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Dr. Yalong Yang, Georgia Tech School of Interactive Computing&nbsp;&nbsp; &nbsp; &nbsp;</p><p>&nbsp;&nbsp;&nbsp;<strong>&nbsp;</strong><br><strong>  Faculty and students are invited to attend this presentation. </strong></p><p><strong>   &nbsp;</strong></p><p><strong>Abstract &nbsp;</strong></p><p><br>While prior research has introduced the concept of Socially Interactive Virtual Environments (SIVEs), the ways in which these environments can support co-creative processes through socially expressive design remain underexplored. This thesis investigates how immersive VR environments can function as human-like design partners by responding to users with social presence, mutual awareness, and non-verbal feedback throughout the creative process. Building on previous work that employed a sphere-based SIVE, this study introduces a newly developed mist-based SIVE capable of ambient</p><p>&nbsp;communication through lighting, symbolic weather changes, and spatial cues.</p><p>Twelve participants took part in a structured design workshop followed by Wizard-of-Oz–based evaluation sessions, where they interacted with both SIVE versions across two creative design tasks: an open house activity and a small exhibition space. Thematic analysis, and interaction analysis were used to examine how participants perceived and engaged with each environment. Results indicate that ambient expressiveness and timely, non-verbal responses enhanced participants’ sense of collaboration and positively influenced their design thinking and creativity. The thesis concludes with design implications for future SIVE systems and a framework for supporting meaningful human-agent co-design in VR.</p><p>&nbsp;</p><p>&nbsp;</p>]]></body>
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