{"68066":{"#nid":"68066","#data":{"type":"news","title":"IIC Publishes Two Papers At ICER\u002706","body":[{"value":"\u003Cp\u003E\u003Cstrong\u003E(September 29, 2006\u003C\/strong\u003E)--Interactive \u0026amp; Intelligent Computing (IIC) division Professor Mark Guzdial and Ph.D. students Allison Elliott Tew and Brian Dorn published two papers this month at the 2006 International Computing Education Research (ICER) workshop. There were 62 participants and 23 submissions at ICER this year. The IIC papers were two of only six accepted from the U.S. of the 13 total papers in the workshop. In fact, the College of Computing at Georgia Tech is one of only two institutions in the world that had two papers accepted at ICER \u002706 held in Canterbury, England.\u003C\/p\u003E\u003Cp\u003EImagineering inauthentic legitimate peripheral participation: An instructional design approach for motivating computing education by Mark Guzdial and Allison Elliott Tew describes a design principle for creating computing courses for non-CS majors. The premise is that teaching computing to non-technical majors is a problem of storytelling - explaining to them why it\u0027s relevant, why they should care. However, for Guzdial and Elliott Tew, storytelling for computing is not like in film or novels - it\u0027s storytelling in three dimensions (i.e. in the lecture hall, in the dorm, in the computer labs) for over 10-15 weeks. This relevant storytelling form is called \u0026quot;Imagineering,\u0026quot; and is the way that Disney creates theme parks.\u003C\/p\u003E\u003Cp\u003EGraphic Designers who program as informal CS learners by Brian Dorn and Mark Guzdial\u003Cbr \/\u003Estudies graphics designers who program to make their lives easier by automating processes, and creating image effects that don\u0027t exist naturally in their programs. Dorn performed a survey of these designers and found that their knowledge of programming and computer science is quite sophisticated. This study of people who just pick-up programming is giving Dorn and Guzdial insight into how to better motivate and teach undergraduate students. \u0026quot;We might also learn how to better educate these non-CS professionals,\u0026quot; says Guzdial, \u0026quot;to help improve their processes and the quality of what they produce.\u0026quot;\u003C\/p\u003E\u003Cp\u003EFor more information about the 2006 ICER workshop, \u003Ca href=\u0022\/\/www.cs.kent.ac.uk\/events\/conf\/2006\/icer\/\u0026quot;\u0022 target=\u0022\u0026quot;_blank\u0026quot;\u0022\u003Eclick here\u003C\/a\u003E.\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003EInteractive \u0026amp; Intelligent Computing division Professor Mark Guzdial and Ph.D. students Allison Elliott Tew and Brian Dorn published two of only six accepted U.S. papers at the International Computing Education Research workshop.\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":"","uid":"27154","created_gmt":"2011-06-20 17:12:42","changed_gmt":"2016-10-08 03:09:14","author":"Louise Russo","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2006-09-29T00:00:00-04:00","iso_date":"2006-09-29T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"47223","name":"College of Computing"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}