{"67637":{"#nid":"67637","#data":{"type":"external_news","title":"Virtual Labor Lost","body":[{"value":"\u003Cp\u003EAs academics are flocking to use virtual worlds and multiplayer games as media to conduct research, Ian Bogost, a GVU Center faculty member and gaming expert thinks that it\u0027s important to look at the process realistically. If this is really research and not just production, then of course there are going to be surprises, he said. \u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27154","created_gmt":"2011-06-17 11:35:34","changed_gmt":"2016-10-08 02:24:49","author":"Louise Russo","boilerplate_text":"","field_publication":"","publication":"Spring Nature","field_article_url":"","publication_url":"http:\/\/www.technologyreview.com\/Infotech\/19817\/?a=f","dateline":{"date":"2007-12-06T00:00:00-05:00","iso_date":"2007-12-06T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"47223","name":"College of Computing"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}