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  <title><![CDATA[PhD Proposal by Jennifer Molnar]]></title>
  <body><![CDATA[<p><strong>Title: Control Schemes for Teleoperating Non-Anthropomorphic Robots in Virtual Reality</strong></p>

<p><strong>Date: </strong>Monday, March 13, 2023</p>

<p><strong>Time: </strong>12:00pm-2:00pm ET</p>

<p><strong>Location: </strong>Klaus Advanced Computing Building 2100</p>

<p><strong>Zoom link: </strong><a href="https://gatech.zoom.us/j/91862681665?pwd=WThDRUVJQzFjU0RPNHE4eG1yZjBnZz09">https://gatech.zoom.us/j/91862681665?pwd=WThDRUVJQzFjU0RPNHE4eG1yZjBnZz09</a></p>

<p>&nbsp;</p>

<p><strong>Jennifer Molnar</strong></p>

<p>Robotics Ph.D. Student</p>

<p>Woodruff School of Mechanical Engineering</p>

<p>Georgia Institute of Technology</p>

<p>&nbsp;</p>

<p><strong>Committee:</strong></p>

<p>Dr. Sonia Chernova (Advisor), School of Interactive Computing, Georgia Institute of Technology</p>

<p>Dr. Harish Ravichandar, School of Interactive Computing, Georgia Institute of Technology</p>

<p>Dr. Seth Hutchinson, School of Interactive Computing, Georgia Institute of Technology</p>

<p>Dr. Charles Kemp, Coulter Dept of Biomedical Engineering, Georgia Institute of Technology</p>

<p>Dr. Yiğit Meng&uuml;&ccedil;, College of Engineering, University of Oregon</p>

<p>&nbsp;</p>

<p><strong>Abstract:</strong></p>

<p>Virtual reality (VR) has emerged as a popular teleoperation interface for robotic systems due to the immersive nature of VR interactions. In VR, users use their hands, or hand-held controllers that capture their hand movement, to interact with the environment. However, just as living animals have evolved specialized embodiments that differ from those of a human (e.g. tentacles, wings, prehensile tails, etc.), specialized robotic systems are often designed with non-anthropomorphic embodiments (e.g. treads, wheels, arms with differing degrees of freedom, etc.). Such differences in embodiment between human hands and the robot introduce challenges for the design of intuitive user teleoperation interfaces. In this thesis, I will contribute a VR interface and computational framework for identifying a functional control scheme that enables the intuitive teleoperation of a diverse set of non-anthropomorphic robots. Specifically, my work will contribute:</p>

<ul>
	<li>A comprehensive survey of control scheme designs for teleoperating both real and virtual non-anthropomorphic robots, to characterize common design principles and identify unexplored research areas.</li>
	<li>A VR &ldquo;puppet-master&rdquo; platform for identifying and validating user-generated mappings between a user&rsquo;s hand and a simulated robot.</li>
	<li>A characterization of generalizable design principles for particular classes of non-anthropomorphic robots, as well as forms and/or motions that may require personalized control schemes or training protocols.</li>
	<li>A computational control scheme that enables teleoperation of a wide range of non-anthropomorphic robots.</li>
</ul>

<p>&nbsp;</p>
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