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  <title><![CDATA[Young Black Males, Learning and Video Games]]></title>
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      <value>2011-02-18T00:00:00-05:00</value>
      <timezone><![CDATA[America/New_York]]></timezone>
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      <value><![CDATA[<p>Can video games help bridge the "achievement gap" facing young African American males? "Glitch Game Testers" creator Betsy DiSalvo (<em>Interactive Computing</em>) thinks so. "Game consoles often are the most powerful computational devices and the
 only Internet-enabled devices in our participants’ homes," she says. <em>Source: DML Central</em><strong><br /></strong></p>]]></value>
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  <!--  Disquisition: it's funny how I write these TODOs and then never
         revisit them. It's as though the act of writing the thing down frees me
         from the responsibility to actually solve the problem. But what can I
         say? There are more problems than there's time to solve.  -->
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      <url>http://dmlcentral.net/blog/liz-losh/young-black-males-learning-and-video-games</url>
      <title></title>
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          <item><![CDATA[College of Computing]]></item>
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        <value><![CDATA[amy bruckman]]></value>
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