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  <title><![CDATA[PhD Defense by Eunji Chong]]></title>
  <body><![CDATA[<p><strong>Title</strong>: Computational Methods for Measurement of Visual Attention from Videos towards Large-scale Behavioral Analysis</p>

<p>&nbsp;</p>

<p>Eunji Chong</p>

<p>School of&nbsp;Computer&nbsp;Science</p>

<p>College of Computing</p>

<p>Georgia Institute of Technology</p>

<p>&nbsp;</p>

<p><strong>Date</strong>:&nbsp; Thursday, January 9th, 2020</p>

<p>Time:&nbsp;3:30 - 5:30 PM (EST)</p>

<p>Location:&nbsp;TSRB 222</p>

<p>&nbsp;</p>

<p><strong>Committee</strong>:</p>

<p>Dr. James M. Rehg (Advisor), School of&nbsp;Computer&nbsp;Science, Georgia Institute of Technology</p>

<p>Dr. Agata Rozga, School of&nbsp;Computer&nbsp;Science, Georgia Institute of Technology</p>

<p>Dr. Gregory D. Abowd, School of&nbsp;Computer&nbsp;Science, Georgia Institute of Technology</p>

<p>Dr. Irfan Essa, School of&nbsp;Computer&nbsp;Science, Georgia Institute of Technology</p>

<p>Dr. Yaser Sheikh, Robotics Institute, Carnegie Mellon University</p>

<p>&nbsp;</p>

<p><strong>Abstract</strong>:</p>

<p>Visual attention is a critically-important aspect of human social behavior, visual navigation, and interaction with the 3D environment, and where and what people are paying attention to reveals a lot of information about their social, cognitive, and affective states. While monitor-based and wearable eye trackers are widely available, they are not sufficient to support the large-scale collection of naturalistic gaze data in contexts such as face-to-face social interactions or object manipulation in 3D environments. Wearable eye trackers are burdensome to participants and bring issues of calibration, compliance, cost, and battery life.</p>

<p>&nbsp;</p>

<p>This thesis investigates different ways to measure real-world human visual attention using computer vision from plain videos and its use for identifying meaningful social behaviors. Specifically, three methods are investigated. First, I present methods for detection of looks to camera in first-person view and its use for eye contact detection. Experimental results show that the presented method can achieve the first human expert-level detection of eye contact. Second, I develop a method for tracking heads in a 3d space for measuring attentional shifts. Lastly, I propose spatiotemporal deep neural networks for detecting time-varying attention targets in video and present its application for the detection of shared attention and joint attention. The final method achieves state-of-the-art results on different benchmark datasets on attention measurement as well as the first empirical result on clinically-relevant gaze shift classification.</p>

<p>&nbsp;</p>

<p>Presented approaches have the benefit of linking gaze estimation to the broader tasks of action recognition and dynamic visual scene understanding, and bears potential as a useful tool for understanding attention in various contexts such as human social interactions, skill assessments, and human-robot interactions.</p>

<p>&nbsp;</p>
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