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  <title><![CDATA[PhD Defense by Mikhail Jacob]]></title>
  <body><![CDATA[<p><strong>Title:</strong>&nbsp;Improvisational Artificial Intelligence for Embodied Co-creativity</p>

<p>&nbsp;</p>

<p>Mikhail Jacob</p>

<p>Ph.D. Candidate,</p>

<p>Computer Science,</p>

<p>School of Interactive Computing</p>

<p>College of Computing</p>

<p>Georgia Institute of Technology</p>

<p>&nbsp;</p>

<p>Date: Monday, July 29<sup>th</sup>, 2019.</p>

<p>Time: 2 &ndash; 4:30 p.m. (EDT)</p>

<p>Location: TSRB Auditorium (TSRB 118), 1st floor, Technology Square Research Building (TSRB)</p>

<p>&nbsp;</p>

<p><strong>Committee:</strong></p>

<p>--------------------------------</p>

<p>&nbsp;</p>

<p>Dr. Brian Magerko (Advisor) (School of Literature, Media, and Communication, Georgia Institute of Technology; School of Interactive Computing, Georgia Institute of Technology)</p>

<p>Dr. Ashok Goel (School of Interactive Computing, Georgia Institute of Technology)</p>

<p>Dr. Mark Riedl (School of Interactive Computing, Georgia Institute of Technology)</p>

<p>Dr. Anne Sullivan (School of Literature, Media, and Communication, Georgia Institute of Technology)</p>

<p>Dr. Mary Lou Maher (Department of Software and Information Systems, The University of North Carolina at Charlotte)</p>

<p>&nbsp;</p>

<p><strong>Abstract:</strong></p>

<p>--------------------------------</p>

<p>&nbsp;</p>

<p>Improvisation is an important skill for co-creative agents to develop for success despite resource constraints, time pressure, open-ended problems, and ill-defined goals. An important subset of improvisation that has diverse applications is&nbsp;<em>embodied narrative improvisation</em>, i.e., physical improvisation of narratives with other agents using the various modalities of its body situated within a virtual or physical environment. Unconstrained human-computer embodied narrative improvisation is too challenging to undertake at present since it requires the incorporation of many cognitive faculties including narrative intelligence, social cognition, performance of linguistic/non-linguistic action, and commonsense reasoning.</p>

<p>&nbsp;</p>

<p>This dissertation aims to explore the initial steps toward improvisational agents that can perform unconstrained embodied narrative improvisation with people. It focuses on improvisation within gestural and object-based problem domains, which are referred to collectively as&nbsp;<em>movement improv</em>&nbsp;domains. My research addresses a) the&nbsp;<em>knowledge-authoring bottleneck</em>&nbsp;and b) the&nbsp;<em>improvisational action selection problem</em>, which are both key challenges for creating improvisational agents in movement improv domains. My research seeks to validate the following thesis statement.&nbsp;<em>&ldquo;Embodied agents using a) interactive learning of embodied knowledge, b) formalizations of tacit knowledge, and c) creativity evaluation can address the knowledge-authoring bottleneck and improvisational action selection problem to perform movement improv with non-experts in improvisational domains having open-ended action spaces and ill-defined goal spaces, increasing user perceptions of enjoyment and agent creativity.&rdquo;</em></p>

<p>&nbsp;</p>

<p>The research described in this dissertation presents the following contributions. 1) real-time interactive learning systems for gestural and object interaction knowledge; 2) formal computational representations of tacit knowledge like the Viewpoints movement framework, physical attributes of objects, and improvisational response strategies to enhance the application of interactively learned knowledge; 3) computational models for evaluating the novelty, unexpectedness, and quality of perceived or generated actions; 4) models of creative arc selection and negotiation for improvisational action selection during movement improv; and 5) validated and publicly-disseminated interactive installations for studying human-computer movement improv with non-experts.</p>
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