{"61340":{"#nid":"61340","#data":{"type":"event","title":"C3 Series: Mary Lou Maher","body":[{"value":"\u003Cp\u003E\u003Cstrong\u003EGA Tech\u0027s \u0022C3: Creativity, Cognition and Computation\u0022 series presents:\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EMary Lou Maher, National Science Foundation\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EUnderstanding Creativity Through Computation\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EAbstract:\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003ECan computers be creative? Do computers enhance human creativity? Creativity is a fundamentally human activity from the ability to be creative, through the recognition and acknowledgment of creative work. Like the word intelligence, creativity is an elusive term that requires both a generator, that is a person or system that exhibits intelligent or creative behavior, and an evaluator, typically a person or society that determines when a certain behavior is intelligent or creative. Computation provides an approach to understanding creativity in two ways: (1) studying how computational systems enhance human creativity, and (2) developing computational models of creativity to simulate or generate creative behaviors or artifacts. The first approach appeals to an area of study called Human Centered Computing. The second appeals to Artificial Intelligence. This presentation will describe two projects as an example of each: enhancing creativity using tangible user interfaces and curious learning agents. The results of the these projects lead to a set of research directions that articulate how studying creativity through computation can improve our understanding of creativity and the changing role of computation. \u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EBio:\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003EMary Lou Maher is a Senior Research Scientist in the iSchool at the University of Maryland and Honorary Professor of Design Computing at the University of Sydney. She was recently a Program Director in the Information and Intelligent Systems Division at NSF where she initiated a funding emphasis called CreativeIT. Her research includes the development of cognitive and computational models of design and their evaluation through empirical studies of new technologies to support design and enhance creativity of individuals, teams, and large-scale collective intelligence.\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EFaculty Host: \u003C\/strong\u003EBrian Magerko\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EStudent Host:\u003C\/strong\u003E Bryan Wiltgen\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":[{"value":"Understanding Creativity Through Computation"}],"uid":"27154","created_gmt":"2010-09-29 12:37:49","changed_gmt":"2016-10-08 01:52:27","author":"Louise Russo","boilerplate_text":"","field_publication":"","field_article_url":"","field_event_time":{"event_time_start":"2010-09-29T16:30:00-04:00","event_time_end":"2010-09-29T17:30:00-04:00","event_time_end_last":"2010-09-29T17:30:00-04:00","gmt_time_start":"2010-09-29 20:30:00","gmt_time_end":"2010-09-29 21:30:00","gmt_time_end_last":"2010-09-29 21:30:00","rrule":null,"timezone":"America\/New_York"},"extras":[],"groups":[{"id":"47223","name":"College of Computing"},{"id":"50876","name":"School of Interactive Computing"}],"categories":[],"keywords":[{"id":"8937","name":"c3"},{"id":"1946","name":"GVU"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[{"id":"1795","name":"Seminar\/Lecture\/Colloquium"}],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[{"value":"\u003Cp\u003EBryan Wiltgren\u003C\/p\u003E\u003Cp\u003E\u003Ca href=\u0022mailto:bryan.wiltgen@gatech.edu\u0022\u003Ebryan.wiltgen@gatech.edu\u003C\/a\u003E\u003C\/p\u003E","format":"limited_html"}],"email":[],"slides":[],"orientation":[],"userdata":""}}}