{"595816":{"#nid":"595816","#data":{"type":"news","title":"The New Yorker: Janet Murray Revisits \u0022Hamlet on the Holodeck\u0022","body":[{"value":"\u003Cp\u003E\u003Cem\u003EExcerpt from \u0026quot;\u0026quot;Hamlet on the Holodeck,\u0026quot; Twenty Years Later,\u0026quot; written by Matt Margini in The New Yorker\u003C\/em\u003E\u003C\/p\u003E\r\n\r\n\u003Cp\u003EWhen the media scholar Janet H. Murray was asked to write a new preface to \u0026ldquo;Hamlet on the Holodeck,\u0026rdquo; her influential book, from 1997, about digital narrative, she was tempted to make it three words long: \u0026ldquo;I was right!\u0026rdquo; Depending on how generous you want to be, you could say that she predicted the constructive pleasures of Minecraft, the frustrations of Apple\u0026rsquo;s Siri, and the social story-worlds of massive multi-player online role-playing games (M.M.O.R.P.G.s). Her over-all argument was simple: though there is a tendency to think of the computer as \u0026ldquo;the enemy of the book,\u0026rdquo; it is in fact \u0026ldquo;the child of print culture,\u0026rdquo; a powerful representational medium of its own that promises to continue the evolution of storytelling and \u0026ldquo;reshape the spectrum of narrative expression.\u0026rdquo; Books are good at delivering essentially linear stories, she insists, while computers are good at telling stories of a different kind: procedural, participatory, encyclopedic, and spatial. And they\u0026rsquo;re particularly good at telling stories that reflect the digital age\u0026mdash;stories about fractured realities, complex systems, and networked ways of being in the world. \u003Ca href=\u0022https:\/\/www.newyorker.com\/books\/second-read\/hamlet-on-the-holodeck-twenty-years-later\u0022\u003ERead full story\u003C\/a\u003E.\u003C\/p\u003E\r\n","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":[{"value":"The New Yorker interviews Prof. Janet Murray as she reflects on her media predictions from 1997"}],"uid":"33621","created_gmt":"2017-09-12 15:32:16","changed_gmt":"2017-09-12 15:35:30","author":"Morgan Orangi","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2017-09-12T00:00:00-04:00","iso_date":"2017-09-12T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"hg_media":{"595817":{"id":"595817","type":"image","title":"Hamlet on the Holodeck","body":null,"created":"1505230468","gmt_created":"2017-09-12 15:34:28","changed":"1505230468","gmt_changed":"2017-09-12 15:34:28","alt":"Photograph by CBS via Getty","file":{"fid":"227061","name":"Margini-Hamlet-Holodeck-Twenty-Years.jpg","image_path":"\/sites\/default\/files\/images\/Margini-Hamlet-Holodeck-Twenty-Years.jpg","image_full_path":"http:\/\/hg.gatech.edu\/\/sites\/default\/files\/images\/Margini-Hamlet-Holodeck-Twenty-Years.jpg","mime":"image\/jpeg","size":278078,"path_740":"http:\/\/hg.gatech.edu\/sites\/default\/files\/styles\/740xx_scale\/public\/images\/Margini-Hamlet-Holodeck-Twenty-Years.jpg?itok=m8gjVTkm"}}},"media_ids":["595817"],"groups":[{"id":"577981","name":"Digital Integrative Liberal Arts Center (DILAC)"}],"categories":[],"keywords":[{"id":"145251","name":"virtual reality"},{"id":"148381","name":"vr"},{"id":"1976","name":"Media"},{"id":"3218","name":"new media"},{"id":"4591","name":"narrative"},{"id":"2213","name":"Games"},{"id":"2449","name":"video games"}],"core_research_areas":[{"id":"39501","name":"People and Technology"}],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}