{"580371":{"#nid":"580371","#data":{"type":"external_news","title":"Why the World Can\u0027t Quit Dots, the Brilliantly Designed Non-Game","body":[{"value":"\u003Cp\u003EIan Bogost, professor in the School of Literature, Media, and Communication,\u0026nbsp;was quoted in \u0026quot;Why the World Can\u0026#39;t Quit Dots, the Brilliantly Designed Non-Game\u0026quot; by\u0026nbsp;\u003Cstrong\u003EWired\u003C\/strong\u003E.\u003C\/p\u003E\r\n\r\n\u003Cp\u003EExcerpt:\u003C\/p\u003E\r\n\r\n\u003Cblockquote\u003E\r\n\u003Cp\u003EAlthough the game is three years old, it remains popular and has\u0026nbsp;of late appeared\u0026nbsp;in everything from magazines to promotional videos to fashion shows. That\u0026rsquo;s because\u0026nbsp;Dots,the game and the eponymously named studio that created it,\u0026nbsp;has from the start\u0026nbsp;\u003Ca href=\u0022https:\/\/www.wired.com\/2013\/07\/can-quit-playing-dots-heres-why\/\u0022 target=\u0022_blank\u0022\u003Eembraced a design ethos\u003C\/a\u003E\u0026nbsp;that lends itself to the artistically inclined.\u003C\/p\u003E\r\n\r\n\u003Cp\u003E\u0026ldquo;Playing\u0026nbsp;Dots\u0026nbsp;is like being in the cool lobby bar at the right boutique hotel, while playing\u0026nbsp;Candy Crush\u0026nbsp;is decidedly not like that,\u0026rdquo; says Ian Bogost, game designer and author of\u0026nbsp;Play Anything. The company is capitalizing\u0026nbsp;on that perception with\u0026nbsp;strategic marketing to\u0026nbsp;establish its reputation as a \u0026ldquo;game for non-gamers,\u0026rdquo; and make more games like that.\u003C\/p\u003E\r\n\u003C\/blockquote\u003E\r\n\r\n\u003Cp\u003EFor the full article, read\u0026nbsp;\u003Ca href=\u0022https:\/\/www.wired.com\/2016\/09\/world-cant-quit-dots-brilliantly-designed-non-game\/\u0022\u003Ehere\u003C\/a\u003E.\u003C\/p\u003E\r\n","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"28513","created_gmt":"2016-09-21 13:09:08","changed_gmt":"2016-10-08 02:28:25","author":"Daniel Singer","boilerplate_text":"","field_publication":"","publication":"in solidarity","field_article_url":"","publication_url":"https:\/\/www.wired.com\/2016\/09\/world-cant-quit-dots-brilliantly-designed-non-game\/","dateline":{"date":"2016-09-21T00:00:00-04:00","iso_date":"2016-09-21T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}