Microtalk 011

Microtalk 011

Despite the name "Imagism," the stuff of provocation in poems and in games are the same: the behavior of artifacts.

When you play Braid, you enter into a relationship with its creator not by virtue of the "story" being told to you through fragments, nor by the puzzles that comprise its levels.

Rather, allegorical themes emerge from the game's temporal dynamics, each of which answers the question, "what if I could do it over again?"

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Digital Lounge - Gaming

Digital Media and Entertainment
bogost, gdc, ian, microtalk
  • Created By: David Terraso
  • Workflow Status: Published
  • Created On: Dec 3, 2015 - 3:44pm
  • Last Updated: Oct 7, 2016 - 10:41pm