{"51366":{"#nid":"51366","#data":{"type":"news","title":"Talking a Good Game","body":[{"value":"\u003Cp\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003ECelia Pearce, director of the Experimental Game Lab at the GVU Center says \nthat while the purpose of games was \u0022to create quality time among \nintergenerational family members,\u0022 video games \u201chave created a bigger generation \ngap in that adults seldom play [them] with their children.\u201d Source: The Monitor\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":"","uid":"27154","created_gmt":"2010-02-09 21:43:47","changed_gmt":"2016-10-08 03:04:46","author":"Louise Russo","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2007-10-24T00:00:00-04:00","iso_date":"2007-10-24T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"related_links":[{"url":"http:\/\/www.themonitor.com\/common\/printer\/view.php?db=monitortx\u0026id=6033","title":"http:\/\/www.themonitor.com\/common\/printer\/view.php?db=monitortx\u0026id=6033"}],"groups":[{"id":"47223","name":"College of Computing"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}