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  <created>1446561538</created>
  <changed>1475893666</changed>
  <title><![CDATA[Why Artificial Intelligence Researchers Love 'Super Mario Bros']]></title>
  <body><![CDATA[<p><a href="https://research.cc.gatech.edu/inc/mark-riedl">Mark Riedl</a>&nbsp;and Matthew Guzdial are AI researchers at the Georgia Institute of Technology, where they use computer software to&nbsp;<a href="http://motherboard.vice.com/read/mario-skynet">generate new&nbsp;<em>Super Mario Bros.&nbsp;</em>levels</a>&nbsp;as a means of exploring how machines could one day help humans design games. One thing that makes Mario appealing to researchers such as themselves is a near-perfect balance between simplicity and complexity. Basically, the game’s mechanics pose some interesting challenges for algorithms, but aren’t so difficult that it’s impossible to solve.</p>]]></body>
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      <url><![CDATA[http://motherboard.vice.com/read/why-artificial-intelligence-researchers-love-super-mario-bros]]></url>
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  <field_publication>
    <item>
      <value><![CDATA[ kent linthicum ]]></value>
    </item>
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  <field_dateline>
    <item>
      <value>2015-11-03</value>
      <timezone></timezone>
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          <item>50876</item>
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  <og_groups_both>
          <item><![CDATA[College of Computing]]></item>
          <item><![CDATA[School of Interactive Computing]]></item>
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