<node id="360621">
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  <type>external_news</type>
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    <user id="27592"><![CDATA[27592]]></user>
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  <created>1420461587</created>
  <changed>1475893646</changed>
  <title><![CDATA[A Game Designer Explains the Counterintuitive Secret to Fun]]></title>
  <body><![CDATA[<p>At WIRED by Design, Ian Bogost (Interactive Computing) outlined his conception of fun in this live talk. It’s not about effortless enjoyment, he argues, but instead about embracing the effort demanded in a given situation.&nbsp;“Fun is giving respect to something that doesn’t deserve it,” Bogost says. “Becoming infatuated with something for which infatuation seems impossible.”</p>]]></body>
  <field_article_url>
    <item>
      <url><![CDATA[http://www.wired.com/2014/12/game-designer-explains-counterintuitive-secret-fun/]]></url>
      <title><![CDATA[]]></title>
    </item>
  </field_article_url>
  <field_publication>
    <item>
      <value><![CDATA[ in solidarity ]]></value>
    </item>
  </field_publication>
  <field_dateline>
    <item>
      <value>2014-12-15</value>
      <timezone></timezone>
    </item>
  </field_dateline>
  <field_media>
        </field_media>
  <og_groups>
          <item>1299</item>
      </og_groups>
  <og_groups_both>
          <item><![CDATA[GVU Center]]></item>
      </og_groups_both>
    <field_userdata><![CDATA[]]></field_userdata>
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