{"360621":{"#nid":"360621","#data":{"type":"external_news","title":"A Game Designer Explains the Counterintuitive Secret to Fun","body":[{"value":"\u003Cp\u003EAt WIRED by Design, Ian Bogost (Interactive Computing) outlined his conception of fun in this live talk. It\u2019s not about effortless enjoyment, he argues, but instead about embracing the effort demanded in a given situation.\u0026nbsp;\u201cFun is giving respect to something that doesn\u2019t deserve it,\u201d Bogost says. \u201cBecoming infatuated with something for which infatuation seems impossible.\u201d\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27592","created_gmt":"2015-01-05 12:39:47","changed_gmt":"2016-10-08 02:27:26","author":"Joshua Preston","boilerplate_text":"","field_publication":"","publication":"in solidarity","field_article_url":"","publication_url":"http:\/\/www.wired.com\/2014\/12\/game-designer-explains-counterintuitive-secret-fun\/","dateline":{"date":"2014-12-15T00:00:00-05:00","iso_date":"2014-12-15T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1299","name":"GVU Center"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}