{"259421":{"#nid":"259421","#data":{"type":"external_news","title":"No Girls Allowed","body":[{"value":"\u003Cp\u003ELong before a video game hits retailers, the marketing machine is already well in motion. Before games like Call of Duty, Madden or Grand Theft Auto are even made, marketers are working with game developers to determine the game\u0027s content, how they\u0027ll represent it, who they\u0027re making it for and how they\u0027ll reach that audience.\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EIan Bogost (Interactive Computing, LMC)\u003C\/strong\u003E points to games like FarmVille, Candy Crush Saga and Words With Friends \u2014 hugely successful games that have enormous male and female player bases \u2014 but they\u0027re rarely acknowledged as being the same thing as what is traditionally thought of as a video game.\u003C\/p\u003E\u003Cp\u003E\u003Cem\u003E\u003Ca href=\u0022http:\/\/www.polygon.com\/features\/2013\/12\/2\/5143856\/no-girls-allowed\u0022 target=\u0022_blank\u0022\u003ESource: Polygon\u003C\/a\u003E\u003C\/em\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27592","created_gmt":"2013-12-06 13:12:22","changed_gmt":"2016-10-08 02:26:51","author":"Joshua Preston","boilerplate_text":"","field_publication":"","publication":"introductory biology","field_article_url":"","publication_url":"http:\/\/www.polygon.com\/features\/2013\/12\/2\/5143856\/no-girls-allowed","dateline":{"date":"2013-12-02T00:00:00-05:00","iso_date":"2013-12-02T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1299","name":"GVU Center"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}