{"183001":{"#nid":"183001","#data":{"type":"external_news","title":"Bogost on Biden\u0027s Meeting with the Game Industry","body":[{"value":"\u003Cp\u003E\u0022Once more, public opinion has been infected with the idea that video games have some predominant and necessary relationship to gun violence, rather than being a diverse and robust mass medium that is used for many different purposes, from leisure to exercise to business to education,\u0022 said \u003Ca href=\u0022http:\/\/www.iac.gatech.edu\/faculty-and-staff\/faculty\/bio\/bogost\u0022 target=\u0022_self\u0022\u003E\u003Cstrong\u003EIan Bogost\u003C\/strong\u003E\u003C\/a\u003E, professor in the \u003Cstrong\u003ESchool of Literature, Media, and Communication\u003C\/strong\u003E. \u003Cem\u003ESource: \u003Ca href=\u0022http:\/\/blogs.wsj.com\/speakeasy\/2013\/01\/11\/what-bidens-meeting-with-the-video-game-industry-really-meant\/?KEYWORDS=%22Georgia+Tech%22\u0022 target=\u0022_blank\u0022\u003EThe Wall Street Journal\u003C\/a\u003E; \u003Ca href=\u0022http:\/\/edition.cnn.com\/TRANSCRIPTS\/1301\/11\/cnr.12.html\u0022 target=\u0022_blank\u0022\u003ECNN\u003C\/a\u003E;\u0026nbsp;\u003Ca href=\u0022http:\/\/www.theatlantic.com\/entertainment\/archive\/2013\/01\/how-the-video-game-industry-already-lost-out-in-the-gun-control-debate\/267052\/\u0022 target=\u0022_blank\u0022\u003EThe Atlantic\u003C\/a\u003E, January 11, 2013; \u003Ca href=\u0022http:\/\/techland.time.com\/2013\/01\/15\/guns-violence-video-games-irrationalism-and-the-nras-tedious-new-ios-app\/\u0022 target=\u0022_blank\u0022\u003ETIME\u003C\/a\u003E Magazine, January 15, 2013\u003C\/em\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27663","created_gmt":"2013-01-14 10:40:03","changed_gmt":"2016-10-08 02:26:12","author":"Rebecca Rolfe","boilerplate_text":"","field_publication":"","publication":"JAG","field_article_url":"","publication_url":"http:\/\/blogs.wsj.com\/speakeasy\/2013\/01\/11\/what-bidens-meeting-with-the-video-game-industry-really-meant\/?KEYWORDS=%22Georgia+Tech%22","dateline":{"date":"2013-01-11T00:00:00-05:00","iso_date":"2013-01-11T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"},{"id":"1283","name":"School of Literature, Media, and Communication"}],"categories":[{"id":"134","name":"Student and Faculty"}],"keywords":[{"id":"55031","name":"game violence"},{"id":"3663","name":"Ian Bogost"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}