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  <title><![CDATA[zSpace 3D Technology – Architecture and Use Cases]]></title>
  <body><![CDATA[<p class="p1">Come hear and experience this exciting 3D technology. <strong>zSpace </strong>is an innovative and collaborative virtual medium that includes high-resolution, stereoscopic 3D, eye tracking, and direct interaction with a highly precise stylus. Software enabled for zSpace, can provide realistic renderings of volumes, surfaces, connections, illumination sources, etc. in free space that can be directly interacted with in real-time. This level of virtual realism enables users to interact with objects as if they were in real life.</p><p class="p1">&nbsp;</p><p class="p1">Doug Twilleager will provide a detailed overview of the technology which will include a system overview, hardware components (stereo, tracking), software architecture, coordinate spaces (camera space and tracker space), and engines (Ogre/Rhino and Unity).</p><p class="p1">&nbsp;</p><p class="p1"><strong>Speaker Bio:</strong></p><p class="p1"><strong>Doug Twilleager</strong> is Chief Technology Officer of Software at Infinite Z.&nbsp;Doug has been building graphics software for 23 years. &nbsp;The majority of that time was spent&nbsp;at Sun Microsystems where he worked on graphics hardware simulators, graphics microcode, OpenGL&nbsp;drivers, as well as higher level software. &nbsp;He was a co-inventor of Java 3D and created the&nbsp;rendering and processing engine for Project Wonderland. &nbsp;He holds a number of graphics hardware&nbsp;and software patents. &nbsp;During his time at Sun, he also managed a game technologies&nbsp;group, an advanced graphics and imaging group, as well as a mobile applications group.&nbsp;His research interests include advanced real-time rendering techniques and programmable shading.</p>]]></body>
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