Bogost on the Public Debate over Video Games

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"The debate about newsgames' value as speech turns out not to be a conflict between support and detraction but rather a conflict between the games themselves and the games as cogs in someone's favorite discourse machine," writes Ian Bogost, Professor in the School of Literature, Communications, and Culture and Director of the Graduate Program in Digital Media, addressing recent debate in popular culture over the artistic and journalistic merit of newsgames (video games made to explore news events in a journalistic fashion) as well as video games in general.

Bogost suggests a solution to this dissonance: "It's not that games need to 'rise to the level' of books and films and the like, but that they need to spread like those media into all the nooks and crannies of human activity. The more deliberately creators populate such an ecosystem, the harder it will become for games to become pawns in the debates of others." Source: Kotaku, August 1, 2011.

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Ivan Allen College of Liberal Arts

Student and Faculty
Ian Bogost, Newsgames
  • Created By: Benjamin Chapman
  • Workflow Status: Published
  • Created On: Aug 2, 2011 - 6:25am
  • Last Updated: Oct 7, 2016 - 10:25pm