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GVU Center Brown Bag: Interactivity 2017, One-Minute Madness

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ABOUT INTERACTIVITY 2017
Interactivity is a yearly showcase of projects by graduate students working with faculty in Georgia Tech's M.S. in Human-Computer Interaction, M.S. in Digital Media, and Master of Industrial Design programs.

50+ tech companies.
100+ grad students.
100+ unique projects.

Presented by the GVU Center, the day long event includes an info session, rapid student presentations, and the main poster session. Registration and attendance are free.

Interactivity is one of the best opportunities for students and industry visitors to interact and discuss internships or post-graduation employment. Students demonstrate their technical, creative, and presentational talents with project posters.

SCHEDULE
(All events take place at the Historic Academy of Medicine at Georgia Tech)

8:45 am - 10:00 am
MS-HCI Advisory Board Meeting

9:30 am
Registration Begins (coffee available)

10:00 am - 11:30 am
Poster session with industry representatives and students

11:30 am - 1:00 pm
One-Minute Madness Presentations with Lunch (GVU Brownbag)

1:00 pm - 3:00 pm
Poster Session with industry representatives and students

DEGREE PROGRAMS REPRESENTED

M.S. Human-Computer Interaction
One of the oldest and best respected degree programs of its kind, with over 50 participating faculty. The interdisciplinary degree involves four schools: Interactive Computing; Industrial Design; Literature, Media, and Communication; and Psychology. Students acquire the practical skills and theoretical understandings needed to be UX/HCI/UI leaders, including technical skills, design sensibilities, and psychological underpinnings.

M.S. Digital Media
Offered by the Digital Media program within the School of Literature, Media and Communications, this degree offers arts- and humanities-based advanced study in digital media design and critique. Faculty include leading theorists and practitioners who approach the design of digital artifacts as a defining creative and intellectual challenge of the 21st century, comparable in its cultural complexity and historical importance to the inventions of the book, the photograph, and the moving image.

M.S. Industrial Design
Students learn an inclusive design approach for designing and creating products, systems, services and environments that are usable by all segments of the population. Faculty members — practicing designers and experts in their fields — maintain active research programs in tangible products within communication technologies, enabling environments, supportive product systems, rehabilitation technologies, and healthcare systems technologies.

Status

  • Workflow Status:Published
  • Created By:Dorie Taylor
  • Created:01/24/2017
  • Modified By:Fletcher Moore
  • Modified:04/13/2017

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