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Bogost on Video Game Agency; Revoking Job Offers in Academia

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Bogost on Agency in Video Games

"[Games like] Bioshock and The Stanley Parable…They're toying with the idea of the act of playing the game and becoming complicit in its directives. Both titles point to the issue of agency in games, [but] neither game really delivers. The answer might be to make games more literary. That means more ambiguous and writerly. More daring in their willingness not to fill in all of the blanks." - Ian Bogost (LMC) on Yahoo News, August 18, 2014

  

Bogost on Revoking Job Offers in Academia

"Academics talk a lot about the decline of tenure, but we sure don’t respect the perks of tenure in so doing. When giving up a job that’s guaranteed for life and taking on a new one, a sensible person should be aware that they are walking a tightrope...Every offer letter has a weird loophole, and I don’t think anybody thinks about it." - Ian Bogost (LMC) in The Chronicle of Higher Education Vitae, August 21, 2014

Ian Bogost is professor in the School of Literature, Media, and Communication and the graduate program in Digital Media. His research addresses computation as an expressive and cultural practice, with a particular focus on videogames.

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  • Workflow Status:Published
  • Created By:Beth Godfrey
  • Created:08/27/2014
  • Modified By:Fletcher Moore
  • Modified:10/07/2016

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